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Get a QuoteAn iOS app that fails App Store review, loses users in the first session, or cannot scale a component library is a design problem, not a development one. Redefine delivers Human Interface Guideline-compliant iOS user interface design, interactive Figma prototypes, and a complete component library your team can build from and extend.
Every iOS design engagement includes

77%
of users abandon an app within 3 days of first download
Poor onboarding, unclear navigation, and confusing interactions are the leading causes
33%
of iOS apps are rejected on first App Store submission
HIG violations, missing accessibility, and incorrect metadata are the top rejection reasons
5s
before a user decides to keep or delete your app
The first screen is the only screen that matters for retention decisions
What teams tell us before engaging Redefine
"Our developer built the app from spec but users cannot figure out the navigation. We got rejected by the App Store twice. We have a product that works but nobody wants to use it."
That is an iOS design problem. HIG violations, unclear information architecture, and missing usability testing all produce the same result: an app that technically functions and behaviorally fails.
Navigation patterns that violate iOS conventions, users cannot find core features
Tap targets smaller than 44px, App Store rejection and user frustration
No Figma component library, development guesses at states, variants, and edge cases

Every milestone is agreed before Sprint 1. You see each deliverable as it develops, not all at once at the end.
Week 1
Discovery and user research
Brief review, competitor audit, user persona development, and key flow mapping
Week 2
Information architecture and flows
Navigation structure, user journey maps, and screen-level flow documentation
Weeks 3 to 4
Wireframes and low-fidelity prototype
Low-fidelity screens for all primary journeys, stakeholder review, and approval gate before high-fidelity
Weeks 4 to 5
High-fidelity iOS user interface design
Pixel-perfect iOS screens, HIG compliance review, component library, and color system
Week 6
Prototype, handoff, and App Store assets
Interactive Figma prototype, developer specifications, App Store icon, and submission screenshots
User personas (3 defined)
Primary: Active commuter, 28 to 34
Secondary: Weekend user, 35 to 45
Edge case: Power user, 22 to 28
Competitor audit
Key flows to design
Navigation structure
Home
Explore
Activity
Profile
Pattern: Tab bar navigation, standard iOS HIG tab-based pattern
Onboarding flow steps
Splash
Sign up
Preferences
Permission
Home
Onboarding · S1
Home screen
Detail view
HIG compliance checklist
44px minimum tap targets
Dynamic Type support
Safe area insets on all screens
Contrast ratio WCAG AA
Dark mode variants
Component library
Figma prototype
All flows clickable and testable before a single line of code is written
Developer specifications
Spacing tokens
Color variables
Type styles
Export settings
App Store assets
App icon (all sizes)
6.7 inch screenshots
iPad screenshots
Preview video brief
Every screen follows Apple's Human Interface Guidelines: safe area insets, Dynamic Type, 44px tap targets, and SF Symbols. The design will not require rework when the App Store reviewer applies their standards because we applied them first.
Dark and light mode
iPhone and iPad layouts
All viewport sizes
Accessibility ready
Auto-layout components for every user interface element. Every state, variant, and interactive behavior documented. Your developer opens the file and has zero questions.
Test every flow before development begins. Click through the full app experience in Figma. Catch navigation problems when they cost zero hours of developer time to fix.
App icon at every required resolution. Screenshots at every required device size. Preview screen copy. Every asset formatted to Apple's current submission requirements so your developer does not need to do it.
What the kit contains
iOS app design pricing
Scoped before work begins. Line-by-line proposal in 3 days. No hourly billing.
See user interface and user experience design pricingUser satisfaction
Strong
positive feedback from users on launch
Visually appealing and intuitive experience validated through usability testing
Engagement
Increased
interaction with app features post-launch
Long-term user retention confirmed through in-app behavior data
Design cohesion
0
unified design system delivered
Consistent design system improved maintainability and brand cohesion

On the Hash App
Mobile application · iOSOn the Hash App is a social and content-focused mobile application built around community interaction, requiring a visual design that could balance modern aesthetics with practical usability across a complex feature set.
The problem
The primary challenge was balancing innovative visual design with practical usability. The interface needed to feel modern and engaging while remaining intuitive and consistent across platforms. Integrating user feedback, maintaining design coherence, and validating decisions through usability testing created significant design complexity.
What we delivered
A user-centered design approach applied throughout. User behavior research, user interface guidelines and best practices for clarity and consistency, innovative user interface elements, and a complete design system that the development team could build from and extend over time.
The outcome
01
Most iOS "design" agencies apply a visual style on top of a generic mobile layout. The result is an app that looks impressive in mockups but fails App Store review or gets flagged during the Apple design review for HIG violations. We design with HIG as the foundation, not a constraint to work around. Safe area insets, Dynamic Type, tap target sizing, and system font usage are applied from screen one.
HIG rule
Minimum 44px tap targets
Applied to every interactive element by default
HIG rule
Dynamic Type scaling
All text scales without breaking layouts
HIG rule
Safe area compliance
Content never overlaps notch or home indicator
02
Many iOS design deliverables are Figma files where every screen is a static frame with no component system. Your developer has to infer what the button does in its disabled state, what the input looks like with an error, and how the card adapts to longer text. We build a component library alongside the screens so none of those questions exist at handoff.
What you receive from other agencies
Static frames with no variants or states
Developer spends hours interpreting what to build
Edge cases discovered in production, not design
What you receive from Redefine
Auto-layout components with every state and variant
Developer opens the file and has zero questions
Edge cases designed and documented before code is written
03
Every iOS design project ships with an interactive Figma prototype that covers all primary flows. You can tap through the entire app experience before your developer writes a single line of Swift. Misaligned navigation, unclear gestures, and confusing onboarding patterns are caught here, where fixing them costs zero developer hours. Not in Sprint 3 when the product is already half-built.
This engagement covers iOS-specific design following Apple's Human Interface Guidelines. Android and Material Design are separate engagements with different component systems, navigation patterns, and platform conventions. If you need both, we scope them as two separate projects to ensure neither platform gets a generic cross-platform treatment. Submit a brief and specify which platform or platforms you need.
The Figma handoff includes: the complete component library with every state and variant using auto-layout, high-fidelity screens for all primary flows, an interactive prototype connecting all flows, spacing and color tokens named for development use, and export settings pre-configured for iOS resolution. Your developer opens one file and has every asset, measurement, and specification they need.
A standard iOS app design engagement with discovery, wireframes, high-fidelity user interface, prototype, and handoff runs 6 weeks. A focused engagement covering only specific flows or screens runs 3 to 4 weeks. A redesign of an existing app where research is already available can run faster. Timeline is agreed in the proposal before Sprint 1. It does not change without a written scope amendment.
Yes. The App Store asset kit is included in a full iOS design engagement: app icon at 1024x1024 and all required sizes, screenshots at the required device dimensions (6.7 inch iPhone required, plus iPad if your app supports it), and preview screen copy formatted to Apple's current submission requirements.
Yes. A redesign brief starts with a user experience audit of the existing app to identify which flows to preserve and which to rethink. This replaces the discovery and research phase with a more targeted audit process. Bring your existing Figma files or TestFlight build and we scope from there.
Not sure? Tell us your situation and we will be straight with you.
Tell us about your app, the flows that need design, and what success looks like. We scope it line by line and return a proposal within 3 business days.
Call within 48 hours
A senior iOS designer reviews your brief and calls to understand your app and audience
Scoped proposal in 3 days
Phase-by-phase breakdown with timeline and investment
Sprint 1 within 1 week of sign-off
Discovery and user research begin the week you sign
Your team's involvement in an iOS design project is 2 to 3 hours per week: one sprint review, feedback on wireframe rounds, and a prototype walkthrough. We handle everything else.
Call within 48 hours · proposal in 3 days · Sprint 1 within 1 week of sign-off

Tell us what the app needs to do and who it needs to do it for. We scope the design engagement and return a proposal in 3 days.
Get My iOS Design Proposal