Native iOS • Swift • SwiftUI
iOS app development services

Your iOS App, Built in Swift,
Approved on First Submission.

We build native iOS apps in Swift and SwiftUI. From Figma handoff to App Store approval in 14 weeks. In-app purchases, push notifications, Face ID, and offline storage included.

ContentView.swift • Xcode 15.2
Build Succeeded
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import SwiftUI
struct ContentView: View {
@State private var isLoaded = false
@StateObject private var viewModel = ContentViewModel()
var body: some View {
NavigationStack {
ScrollView {
LazyVStack(spacing: 16) {
ForEach(viewModel.items) { item in
ItemCard(item: item)
}
}
}
Swift 5.9 • iOS 17+ target • SwiftUI0 warnings • 0 errors • 1.4s
iOS developer at MacBook with Xcode open on large monitor and iPhone on desk showing live app, natural screen-glow light, side profile view
The iOS quality problem

40% of iOS apps get rejected on first submission. The reason is almost never the idea.

0%
of iOS apps get rejected first time. The most common cause: missing privacy labels and tracking prompts — things your users never see but Apple always checks.
0
major iOS versions since launch. Every release has broken apps built on the previous SDK. Without active maintenance, your app falls off the App Store.
0d
average App Review turnaround when everything is right the first time. Builders who build to Apple's rules ship faster, not slower.
What gets apps rejected
  • Missing App Tracking Transparency prompt for tracking
    Guideline 5.1.1 • Instant rejection
  • In-app purchase bypassed with external links
    Guideline 3.1.1 • Instant rejection
  • Privacy manifest missing for third-party SDKs
    Required since iOS 17; catching it post-build costs weeks
  • Crashes on specific device or iOS version
    Apple tests on 6 hardware configurations; simulators miss these
  • Screenshots do not match app functionality
    Guideline 2.3.3 • Binary rejection
How Redefine prevents every rejection
  • App Store readiness audit before every submission
    We check privacy labels, tracking prompts, and purchase flows before submitting. Not after.
  • StoreKit 2 for all in-app purchases, no workarounds
    Native Apple payments. No external links. No guideline gray areas.
  • Privacy manifest included for all required SDKs
    Covered from Sprint 1, so there is no scramble at submission.
  • TestFlight beta on real devices, not simulators
    Six device configurations, same ones Apple uses. Crashes caught before they matter.
  • Human Interface Guidelines compliance review on every screen
    Every screen checks against Apple's guidelines before it goes into a sprint.
iOS development process

From Figma handoff to App Store approved in 14 weeks.

We run four phases in parallel where schedules allow. Every phase ends with a defined deliverable your team reviews before the next phase starts. No surprises at submission.

Xcode • AppNameApp • Project Navigator
AppName
Sources
App.swift
ContentView.swift
Views
HomeView.swift
ProfileView.swift
ViewModels
Models
Services
APIClient.swift
AuthService.swift
Resources
import SwiftUI
@main
struct AppNameApp: App {
var body: some Scene {
WindowGroup {
ContentView()
}
}
}
Build target: iOS 16.0+ • Swift 5.9 • SwiftUI
TestFlight • Sprint 4 Build 1.0 (48)
A
AppName 1.0 (48)
Expires in 82 days • iOS 16.0+
Ready
Sprint 4 build notes
HomeView complete with live data
ProfileView and settings screen
Payment flow: in progress
12 internal testers • 3 feedback items
App Store Connect • In-App Purchases
Premium Monthly$9.99/moapproved
Premium Annual$79.99/yrapproved
One-time Pro Unlock$24.99review
StoreKit 2 implementation
Native purchase flow • No external links • App Tracking Transparency compliant • Refund entitlements handled
App Store Connect • App Review
AppName 1.0
Submitted • in review
In Review
Privacy labels completepass
App Tracking Transparency prompt includedpass
In-app purchases nativepass
Privacy manifest for SDKspass
Expected approval in 1 to 3 business days
iOS development capabilities

Every iOS feature your app needs. Each one built the way Apple built its own apps.

iOS development team reviewing SwiftUI app screens on multiple iPhones and large MacBook monitor with focused professional atmosphere and natural morning light
struct FeatureCard: View {
let title: String
var body: some View {
VStack { ... }
}
}
SwiftUI and Swift
A native UI that loads fast and responds to every gesture

SwiftUI layouts, animations, and state management. Your app responds instantly to taps, swipes, and scrolls because the UI is declarative, not DOM-based. Dark mode and Dynamic Type work automatically from the first build.

Premium Monthly$9.99
Annual Plan$79.99
StoreKit 2 • Apple-native • compliant
StoreKit 2 Payments
In-app purchases built to pass App Review, not work around it

Subscriptions, one-time purchases, and consumables via StoreKit 2. Entitlement checks, receipt validation, and refund handling are included. No external payment links. No guideline gray areas.

AppNamenow
Your subscription renewed
Premium membership active for another month
Push and Live Activities
Push notifications that open the right screen, every time

Push notification setup with permission prompts, rich notifications with images, and notification categories. Live Activities bring real-time updates to the Dynamic Island on iPhone 14 Pro and later.

Sign in with Apple
Face ID / Touch ID
JWT Keychain storage
Authentication
Sign in with Apple, Face ID, and encrypted Keychain storage

Apple requires Sign in with Apple when your app offers any social login. We include it by default, alongside Face ID and Touch ID with secure Keychain token storage. Your users log in with one tap.

@Model
class Item {
var id: UUID
var title: String
var createdAt: Date
}
// SwiftData: zero boilerplate
SwiftData and Core Data
Offline persistence that syncs with iCloud

SwiftData for iOS 17 and above. Core Data for iOS 16 and below. CloudKit sync is included when your app needs offline-first access with iCloud backup. Your users keep working when the connection drops.

API development services →
Test Suite - 214 tests214 passed
ViewModelTests94 passed
ServiceTests76 passed
UITests (XCUITest)44 passed
Coverage: 91.4%
XCTest and XCUITest
85% test coverage, guaranteed on every delivery

XCTest covers business logic. XCUITest covers critical user flows. Snapshot tests cover key screens. Xcode Cloud runs the full suite on every pull request, so nothing ships broken.

Quality assurance and test automation services →
Live app preview
What production iOS looks like

This is what your iOS app looks and moves like on a real device.

Select a screen below to see how users move through the app. Every transition and tap response is native iOS. Not a web view. Not a simulator screenshot.

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Secure with Face ID • StoreKit 2
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SwiftUI framework
Declarative state-driven user interface
@State and @StateObject power reactive updates without UITableView delegates.
Xcode 15 • Swift 5.9
Macros and result builders
Swift Macros reduce boilerplate. Observable replaces ObservableObject on iOS 17+.
App launch performance
Under 2s cold start on all devices
Instruments profiling, lazy initialization, and background prefetch on every delivery.
LazyVStack
Only renders visible cells
Off-screen cells are deallocated automatically. 10,000 item feeds run without stuttering.
NSURLSession + Async/Await
Background image prefetch
Images load before the user scrolls to them. AsyncImage with progressive fallback built in.
60fps guaranteed
MainActor-isolated animations
Heavy work runs off-main-thread. User interface stays smooth even during active network calls.
StoreKit 2
Native Apple payment sheet
Users see Apple's trusted user interface. Face ID confirms in under 1 second. No external redirect.
Entitlement management
Transaction.currentEntitlements
Real-time entitlement checking. No server-side receipt validation needed for most flows.
App Store guidelines 3.1.1
100% App Review compliant
No external payment links, no workarounds. Built for first-submission approval.
Apple Push Notification Service
Token-based Apple Push Notification Service auth
HTTP/2 delivery with JWT auth token. No legacy certificate expiry headaches.
UNUserNotificationCenter
Deep link on tap opens exact screen
Custom UNNotificationAction categories with foreground and background handlers.
Dynamic Island
Live Activities on iPhone 14 Pro and later
Real-time updates in Dynamic Island without opening the app. ActivityKit + WidgetKit.
Client result

Toadys needed subscriptions, video, and analytics in one iOS app. We built all three and got them through App Store on the first submission.

Person using iOS app on iPhone showing engaging content feed with natural ambient light in over-the-shoulder shot with bright app screen visible
The challenge
Consumer AppToadys

Toadys is a consumer content app targeting millennial users. The team needed three capabilities that rarely coexist cleanly in a single iOS app: StoreKit subscriptions, video playback with streaming, and behavioral analytics. Getting all three to work together without slowing load times or triggering App Review rejection was the build challenge.

  • StoreKit subscriptions alongside video content in one native flow
  • Analytics SDK integrated without App Tracking Transparency violations
  • App Store compliance across purchase, content, and data collection
What we delivered
  • End-to-end iOS build: UX design through App Store submission
  • StoreKit 2 subscriptions with entitlement management and refund handling
  • Video streaming SDK integrated with native playback controls
  • Analytics wired with App Tracking Transparency prompt and privacy manifest
  • First-submission App Store approval — zero rejections
Delivered
First try
App Store approved with zero rejections across all three capability tracks
Choosing an iOS app development agency

Most agencies call it "iOS development." What that actually includes depends on who you hire.

iOS capability
Typical agency
Redefine
Native Swift and SwiftUI, not React Native or Flutter
Your app runs on the iPhone's actual hardware, not a JavaScript bridge
Sometimes
Always
App Store readiness audit before every submission
Catches privacy label gaps, tracking prompts, and guideline issues before Apple does
Rarely
Every build
StoreKit 2 for in-app purchases
Apple's native payment system. Compliant by design. No gray areas.
Varies
Standard
TestFlight on physical devices, not simulators
Finds crashes Apple will find. Simulators miss device-specific bugs.
Sometimes
All sprints
XCTest coverage 85% or above, guaranteed
Your code has a measurable, verified safety net before delivery
Rarely
Guaranteed
Privacy manifest for all required SDKs
Missing this causes automatic rejection since iOS 17. We include it from Sprint 1.
Often missed
Included
90 days of post-launch maintenance
SDK updates, new iOS compatibility, and App Review changes, included
Extra fee
Included 90d
Common questions

What product leads ask before they hire iOS app development teams.

We build new iOS apps in SwiftUI with Swift 5.9 or later. For apps that need UIKit integration or live on an existing codebase, we use UIKit with Swift. We do not use React Native or Flutter on projects sold as native iOS development. Native Swift apps respond faster, connect more directly to iOS hardware, and Apple gives them priority access to new OS features like Dynamic Island, Live Activities, and StandBy mode.

A production-ready iOS app with authentication, a live data feed, push notifications, and App Store submission takes 12 to 16 weeks from Figma handoff to App Store approval. A scoped app with 4 to 6 screens and no complex backend takes 8 to 10 weeks. Timeline depends on backend complexity, third-party integrations, and whether App Review asks for revisions. See our process section above for a week-by-week breakdown.

We build to Apple's Human Interface Guidelines, App Store Review Guidelines, and privacy requirements from Sprint 1, not as a post-build checklist. Before every submission, we run an App Store readiness audit: metadata, privacy labels, App Tracking Transparency prompts, and in-app purchase flows. We treat App Review as a technical requirement, not a negotiation. Our clients' apps have not been rejected after a pre-submission audit.

SwiftUI for new builds. UIKit when the codebase requires it or when a component does not yet exist in SwiftUI. For large existing UIKit codebases, we use an incremental migration: new features in SwiftUI wrapped in UIHostingController, with UIKit components held until they are rewritten. We do not rebuild working UIKit apps in SwiftUI unless there is a clear performance or maintenance case for it.

iOS app development engagements run between $60,000 and $300,000. The range depends on screen count, custom animation requirements, backend complexity, third-party integrations, in-app purchase flows, and ongoing maintenance scope. We scope before we quote. Get a pricing estimate for your iOS app.

Get a scoped build estimate

What does your iOS app need to ship?

We respond within two business days. No retainer. No locked-in contract before we scope.

Pricing signal

Scoped before work starts. Line-by-line sprint billing. No retainer required.

Engagements run from $60,000 to $300,000 depending on scope. We scope before we quote.

Your team commits 2 to 3 hours per week. One sprint review. Async feedback on TestFlight builds. We handle everything else.

Response within 48 hours
14 weeks to App Store
Swift native only
85% test coverage minimum
Form

Submit brief → call within 48 hours → build plan in 3 days → Sprint 1 starts week 2

Get on a call with us to see how we can help you

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