Your iOS App, Built in Swift,
Approved on First Submission.
We build native iOS apps in Swift and SwiftUI. From Figma handoff to App Store approval in 14 weeks. In-app purchases, push notifications, Face ID, and offline storage included.

40% of iOS apps get rejected on first submission. The reason is almost never the idea.
- Missing App Tracking Transparency prompt for trackingGuideline 5.1.1 • Instant rejection
- In-app purchase bypassed with external linksGuideline 3.1.1 • Instant rejection
- Privacy manifest missing for third-party SDKsRequired since iOS 17; catching it post-build costs weeks
- Crashes on specific device or iOS versionApple tests on 6 hardware configurations; simulators miss these
- Screenshots do not match app functionalityGuideline 2.3.3 • Binary rejection
- App Store readiness audit before every submissionWe check privacy labels, tracking prompts, and purchase flows before submitting. Not after.
- StoreKit 2 for all in-app purchases, no workaroundsNative Apple payments. No external links. No guideline gray areas.
- Privacy manifest included for all required SDKsCovered from Sprint 1, so there is no scramble at submission.
- TestFlight beta on real devices, not simulatorsSix device configurations, same ones Apple uses. Crashes caught before they matter.
- Human Interface Guidelines compliance review on every screenEvery screen checks against Apple's guidelines before it goes into a sprint.
From Figma handoff to App Store approved in 14 weeks.
We run four phases in parallel where schedules allow. Every phase ends with a defined deliverable your team reviews before the next phase starts. No surprises at submission.
Every iOS feature your app needs. Each one built the way Apple built its own apps.

SwiftUI layouts, animations, and state management. Your app responds instantly to taps, swipes, and scrolls because the UI is declarative, not DOM-based. Dark mode and Dynamic Type work automatically from the first build.
Subscriptions, one-time purchases, and consumables via StoreKit 2. Entitlement checks, receipt validation, and refund handling are included. No external payment links. No guideline gray areas.
Push notification setup with permission prompts, rich notifications with images, and notification categories. Live Activities bring real-time updates to the Dynamic Island on iPhone 14 Pro and later.
Apple requires Sign in with Apple when your app offers any social login. We include it by default, alongside Face ID and Touch ID with secure Keychain token storage. Your users log in with one tap.
SwiftData for iOS 17 and above. Core Data for iOS 16 and below. CloudKit sync is included when your app needs offline-first access with iCloud backup. Your users keep working when the connection drops.
API development services →XCTest covers business logic. XCUITest covers critical user flows. Snapshot tests cover key screens. Xcode Cloud runs the full suite on every pull request, so nothing ships broken.
Quality assurance and test automation services →This is what your iOS app looks and moves like on a real device.
Select a screen below to see how users move through the app. Every transition and tap response is native iOS. Not a web view. Not a simulator screenshot.
Jordan
Toadys needed subscriptions, video, and analytics in one iOS app. We built all three and got them through App Store on the first submission.

Toadys is a consumer content app targeting millennial users. The team needed three capabilities that rarely coexist cleanly in a single iOS app: StoreKit subscriptions, video playback with streaming, and behavioral analytics. Getting all three to work together without slowing load times or triggering App Review rejection was the build challenge.
- StoreKit subscriptions alongside video content in one native flow
- Analytics SDK integrated without App Tracking Transparency violations
- App Store compliance across purchase, content, and data collection
- End-to-end iOS build: UX design through App Store submission
- StoreKit 2 subscriptions with entitlement management and refund handling
- Video streaming SDK integrated with native playback controls
- Analytics wired with App Tracking Transparency prompt and privacy manifest
- First-submission App Store approval — zero rejections
Most agencies call it "iOS development." What that actually includes depends on who you hire.
What product leads ask before they hire iOS app development teams.
We build new iOS apps in SwiftUI with Swift 5.9 or later. For apps that need UIKit integration or live on an existing codebase, we use UIKit with Swift. We do not use React Native or Flutter on projects sold as native iOS development. Native Swift apps respond faster, connect more directly to iOS hardware, and Apple gives them priority access to new OS features like Dynamic Island, Live Activities, and StandBy mode.
A production-ready iOS app with authentication, a live data feed, push notifications, and App Store submission takes 12 to 16 weeks from Figma handoff to App Store approval. A scoped app with 4 to 6 screens and no complex backend takes 8 to 10 weeks. Timeline depends on backend complexity, third-party integrations, and whether App Review asks for revisions. See our process section above for a week-by-week breakdown.
We build to Apple's Human Interface Guidelines, App Store Review Guidelines, and privacy requirements from Sprint 1, not as a post-build checklist. Before every submission, we run an App Store readiness audit: metadata, privacy labels, App Tracking Transparency prompts, and in-app purchase flows. We treat App Review as a technical requirement, not a negotiation. Our clients' apps have not been rejected after a pre-submission audit.
SwiftUI for new builds. UIKit when the codebase requires it or when a component does not yet exist in SwiftUI. For large existing UIKit codebases, we use an incremental migration: new features in SwiftUI wrapped in UIHostingController, with UIKit components held until they are rewritten. We do not rebuild working UIKit apps in SwiftUI unless there is a clear performance or maintenance case for it.
iOS app development engagements run between $60,000 and $300,000. The range depends on screen count, custom animation requirements, backend complexity, third-party integrations, in-app purchase flows, and ongoing maintenance scope. We scope before we quote. Get a pricing estimate for your iOS app.
What does your iOS app need to ship?
We respond within two business days. No retainer. No locked-in contract before we scope.
Pricing signal
Scoped before work starts. Line-by-line sprint billing. No retainer required.
Engagements run from $60,000 to $300,000 depending on scope. We scope before we quote.
Your team commits 2 to 3 hours per week. One sprint review. Async feedback on TestFlight builds. We handle everything else.
Submit brief → call within 48 hours → build plan in 3 days → Sprint 1 starts week 2
